Тут решил палом попробывать....и чёт сильно сомниваюсь
Level 70 Paladin (12/38/11)
Holy (12 points)
Divine Strength - Rank 5/5
Increases your Strength by 10%
Spiritual Focus - Rank 5/5
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Unyielding Faith - Rank 2/2
Increases your chance to resist Fear and Disorient effects by an additional 10%.
Protection (38 points)
Redoubt - Rank 5/5
Damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision - Rank 3/3
Increases your chance to hit with melee weapons by 3%.
Toughness - Rank 5/5
Increases your armor value from items by 10%.
Blessing of Kings - Rank 1/1
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Improved Righteous Fury - Rank 3/3
While Righteous Fury is active, all damage taken is reduced by 6% and increases the amount of threat generated by your Righteous Fury spell by 50%.
Shield Specialization - Rank 3/3
Increases the amount of damage absorbed by your shield by 30%.
Stoicism - Rank 2/2
Increases your resistance to Stun effects by an additional 10% and reduces the chance your spells will be dispelled by an additional 30%.
Improved Hammer of Justice - Rank 3/3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Reckoning - Rank 5/5
Gives you a 10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
One-Handed Weapon Specialization - Rank 3/5
Increases all damage you deal when a one-handed melee weapon is equipped by 3%.
Ardent Defender - Rank 5/5
When you have less than 35% health, all damage taken is reduced by 30%.
Retribution (11 points)
Benediction - Rank 5/5
Reduces the Mana cost of your Judgement and Seal spells by 15%.
Deflection - Rank 5/5
Increases your Parry chance by 5%.
Seal of Command - Rank 1/1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 228 to 252 Holy damage, 456 to 504 if the target is stunned
Идея в принципе моч малость танкавать иметь приличный домаг и иметь возможность себя лекнуть....в принципе хотел билд больше преспасобленный к ПВП чем к ПВЕ.